{"name":"Infusion: Radiant Weapon","spell_level":"0-level (Cantrip)","school":"Enchantment","classes":"6th-level Artificer","casting_time":"","range":"","duration":"","components":"","materials":"A simple or martial weapon (requires attunement)","requires_concentration":"","spell_description":"[p]This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet. The wielder can extinguish the light as a bonus action.[\/p]\r\n[p]The weapon has 4 charges. As a reaction immediately after being hit by a melee attack, the wielder can expend 1 charge and cause the attacker to be blinded until the end of the attacker\u2019s next turn, unless the attacker succeeds on a Constitution saving throw against your spell save DC. The weapon regains [roll:1d4] expended charges daily at dawn.[\/p]","higher_levels":"","source":"","ritual":"","tags":"artificer, enchantment, infusion, light, martial weapon, simple weapon, weapon","templateId":"3000","blockId":"456792","world":"","isShared":"on"}