{"name":"Dust Devil","level":"2-level","school":"Conjuration","classes":"Sorc\/Wizard","castingtime":"1","range":"60","duration":"Concentration, up to 1 minute","components":"V, S, M","materials":"a pinch of dust","description":"Choose an unoccupied 5-foot cube of air that you can \r\nsee within range. An elemental force that resembles \r\na dust devil appears in the cube and lasts for the \r\nspell\u2019s duration.\r\n\r\nAny creature that ends its turn within 5 feet of the \r\ndust devil must make a Strength saving throw. On a \r\nfailed save, the creature takes 1d8 bludgeoning damage \r\nand is pushed 10 feet away. On a successful save, the \r\ncreature takes half as much damage and isn\u2019t pushed.\r\n\r\nAs a [b]bonus action[\/b], you can move the dust devil up to \r\n30 feet in any direction. If the dust devil moves over \r\nsand, dust, loose dirt, or small gravel, it sucks up the \r\nmaterial and forms a 10-foot-radius cloud of debris \r\naround itself that lasts until the start of your next turn. \r\nThe cloud heavily obscures its area.\r\n","higherlevels":"When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.","source":"Prince of the Apocalypse","tabledata":"","tags":"","isShared":"1","templateId":"19"}