{"name":"Wolf","cr":"1\/4 (50 XP)","types":"beast","size":"Medium","languages":"\u2014","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"13 (Natural Armor)","hitpoints":"11 [roll:2d8+2]","strength":"12","dexterity":"15","constitution":"12","intelligence":"3","wisdom":"12","charisma":"6","movement":"40","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Passive Perception 13","skills":"Perception [roll:1d20+3|+3], Stealth [roll:1d20+4|+4]","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Keen Hearing and Smell[\/b] The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.\r\n\r\n[b]Pack Tactics[\/b] The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.","actions":"[b]Bite[\/b] [i]Melee Weapon Attack:[\/i] [roll:1d20+4|+4] to hit, reach 5ft, one target. [i]Hit:[\/i] 7 [roll:2d4+2] piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"1","templateId":"21","blockId":"44958"}