{"name":"Winter Wolf","cr":"3 (700 XP)","types":"monstrosity","size":"Large","languages":"Common, Giant, Winter Wolf","alignment":"Neutral Evil","description":"","suggestedenvironment":"","ac":"13 (Natural Armor)","hitpoints":"75 [roll:10d10+20]","strength":"18","dexterity":"13","constitution":"14","intelligence":"7","wisdom":"12","charisma":"8","movement":"50","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Passive Perception 15","skills":"Perception [roll:1d20+5|+5], Stealth [roll:1d20+3|+3]","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"Cold","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Keen Hearing and Smell[\/b] The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.\r\n\r\n[b]Pack Tactics[\/b] The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.\r\n\r\n[b]Snow Camouflage[\/b] The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.","actions":"[b]Bite[\/b] [i]Melee Weapon Attack:[\/i] [roll:1d20+6|+6] to hit, reach 5ft, one target. [i]Hit:[\/i] 11 [roll:2d6+4] piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.\r\n\r\n[b]Cold Breath (Recharge [roll:1d6|5\u20136])[\/b] The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 [roll:4d8] cold damage on a failed save, or half as much damage on a successful one.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"1","templateId":"21","blockId":"44932"}