{"name":"Shadow","cr":"1\/2 (100 XP)","types":"undead","size":"Medium","languages":"\u2014","alignment":"Chaotic Evil","description":"","suggestedenvironment":"","ac":"12","hitpoints":"16 [roll:3d8+3]","strength":"6","dexterity":"14","constitution":"13","intelligence":"6","wisdom":"10","charisma":"8","movement":"40","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Darkvision 60ft, Passive Perception 10","skills":"Stealth [roll:1d20+4|+4] ([roll:1d20+6|+6] in dim light or darkness)","savingthrows":"","damagevulnerabilities":"Radiant","damageresistances":"Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks","damageimmunities":"Necrotic, Poison","conditionimmunities":"Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Amorphous[\/b] The shadow can move through a space as narrow as 1 inch wide without squeezing.\r\n\r\n[b]Shadow Stealth[\/b] While in dim light or darkness, the shadow can take the Hide action as a bonus action.\r\n\r\n[b]Sunlight Weakness[\/b] While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.","actions":"[b]Strength Drain[\/b] [i]Melee Weapon Attack:[\/i] [roll:1d20+4|+4] to hit, reach 5ft, one creature. [i]Hit:[\/i] 9 [roll:2d6+2] necrotic damage, and the target's Strength score is reduced by [roll:1d4]. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.\r\n\r\nIf a non-evil humanoid dies from this attack, a new shadow rises from the corpse [roll:1d4] hours later.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"1","templateId":"21","blockId":"44767"}