{"name":"Addrick Battlehammer","class":"Paladin","level":"2","background":"Pirate","race":"Dwarf","alignment":"Netural","proficiency_bonus":"","strength":"17","dexterity":"13","constitution":"13","intelligence":"12","wisdom":"10","charisma":"16","str_save":"","dex_save":"","con_save":"","int_save":"","wis_save":"","cha_save":"","hit_die":"8","total_hit_dice":"2","acrobatics":"1","animal_handling":"0","arcana":"1","athletics":"5","deception":"3","history":"1","insight":"0","intimidation":"5","investigation":"1","medicine":"2","nature":"1","perception":"2","performance":"3","persuasion":"3","religion":"1","sleight_of_hands":"1","stealth":"1","survival":"1","proficiencies":"","armor_class":"18","hit_points":"14","initiative":"1","speed":"25","proficiences_and_languages":"Heavy Armor\r\nMedium Armor\r\nLight Armor\r\nShields\r\nMartial Weapons\r\nSimple Weapons","attacks":"Weapon | Attack | Damage\r\nThe Edict Blade | [roll:1d20+6] | [roll:1d8+4]\r\nThe Edict Blade (2handed)| [roll:1d20+6] | [roll:1d10+4]\r\nScimitar| [roll:1d20+5] | [roll:1d8+3]\r\nJavalin| [roll:1d20+5] | [roll:1d8+3]","spellcasting":"","equipment":"","personality_trait":"To me, a tavern brawl is a nice way to get to know a new city.\r\n\r\nI never pass up a friendly wager.","ideal":"Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)","bond":"Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.","flaw":"My pride will probably lead to my destruction.","features_and_traits":"Lay on Hands\r\nYour blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level \u00d7 5.\r\nAs an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.\r\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\r\nThis feature has no effect on undead and constructs.\r\n\r\nDivine Sense\r\nThe presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestia\u2060l, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampi\u2060re Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.\r\nYou can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.\r\n\r\nStone Cutting\r\nWhenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.\r\n\r\nDwarven Resiliance\r\nYou have advantage on saving throws against poison, and you have resistance against poison damage\r\n\r\nDarkvision\r\nAccustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can\u2019t discern color in darkness, only shades of gray.\r\n\r\nBackground Feature (Pirate): Bad Reputation\r\nNo matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"172, 111, 109, 98931, 113, 116","class_features":"12104","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"96852","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"445879","world":"e9cf1d75-c445-4518-8927-a3d653a93fff","folder":""}