{"name":"Fathomer","cr":"5th level wizard","types":"Humanoid","size":"Medium","languages":"","alignment":"Neutral Evil","description":"Fathomers are cultists who have sealed a pact with Olhydra, Princess of Evil Water. In addition to their spellcasting abilities, fathomers have the ability to transform their bodies into water, taking serpent-like shapes. In their water serpent forms, fathomers gain many of the resistances elemental creatures possess, as well as the ability to grapple and crush their enemies with their watery bodies.\r\n\r\nFathomers often serve as spies, infiltrators, and assassins for the water cult, since they can slip under locked doors or pass through bars and similar obstacles with ease.","suggestedenvironment":"","ac":"10 (13 with mage armor)","hitpoints":"18","strength":"14","dexterity":"11","constitution":"14","intelligence":"11","wisdom":"11","charisma":"15","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"Spellcasting (Human Form Only). The fathomer is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has two 3rd-level spell slots, which it regains after finishing a short or long rest, and knows the following warlock spells:\r\n\r\n[b]Cantrips[\/b] (at will): chill touch, eldritch blast, mage hand [br]\r\n[b]1st level:[\/b] armor of Agathys, expeditious retreat, hex [br]\r\n[b]2nd level:[\/b] invisibility [br]\r\n[b]3rd level:[\/b] Vampiric touch[br]","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Shapechanger[\/b] (2\/Day). The fathomer can use its action to \r\npolymorph into a Medium serpent composed of water, or \r\nback into its true form. Anything the fathomer is wearing or \r\ncarrying is subsumed into the serpent form during the change, \r\ninaccessible until the fathomer returns to its true form. The \r\nfathomer reverts to its true form after 4 hours, unless it can \r\nexpend another use of this trait. If the fathomer is knocked \r\nunconscious or dies, it also reverts to its true form.\r\nWhile in serpent form, the fathomer gains a swimming \r\nspeed of 40 feet, the ability to breathe underwater, immunity \r\nto poison damage, as well as resistance to fire damage and \r\nbludgeoning, piercing, and slashing damage from nonmagical \r\nweapons. It also has immunity to the following conditions: \r\nexhaustion, grappled, paralyzed, poisoned, restrained, prone, \r\nunconscious. The serpent form can enter a hostile creature\u2019s \r\nspace and stop there. In addition, if water can pass through a \r\nspace, the serpent can do so without squeezing.\r\n\r\n[b]Olhydra\u2019s Armor (Human Form Only).[\/b] The fathomer can cast \r\nmage armor at will, without expending material components.","actions":"[b]Constrict (Serpent Form Only).[\/b] Melee Weapon Attack: +4 to hit, \r\nreach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.\r\nIf the target is Medium or smaller, it is grappled (escape DC \r\n12). Until the grapple ends, the target is restrained, and the \r\nfathomer can\u2019t constrict another target.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"234280","tabledata":"450 xp","tags":"","isShared":"1","templateId":"21"}