{"name":"Dark Tide Knight","cr":"7th level fighter","types":"Humanoid","size":"Medium","languages":"","alignment":"Lawful Evil","description":"Dark Tide knights are the elite warriors of the Crushing Wave cult. By drawing upon Olhydra\u2019s dark power, they gain the ability to ride sea-creatures that normally wouldn\u2019t be suitable as mounts, and can even breathe underwater and share their mount\u2019s senses. The knights prefer to fight from or in the water, since they don\u2019t like \r\nto leave their mounts behind, but they can be fierce opponents on foot at need.\r\n\r\nUnlike most other knights, Dark Tide knights disdain heavy armor, relying on the speed and ferocity of their attacks to carry them to victory.","suggestedenvironment":"","ac":"13","hitpoints":"55","strength":"17","dexterity":"16","constitution":"14","intelligence":"10","wisdom":"11","charisma":"11","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Bonded Mount.[\/b] The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast, the knight gains the beast\u2019s senses and ability to breathe underwater. The bonded mount obeys the knight\u2019s commands. If its mount dies, the knight can train a new beast to serve as its bonded mount, a process requiring a month.\r\n\r\n[b]Sneak Attack.[\/b] The knight deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the knight that isn\u2019t incapacitated and the knight doesn\u2019t have disadvantage on the attack roll","actions":"[b]Multiattack.[\/b] The knight makes two shortsword attacks.\r\n\r\n[b]Shortsword.[\/b] Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.\r\n\r\n[b]Lance.[\/b] Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damag","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"234274","tabledata":"","tags":"","isShared":"1","templateId":"21"}