{"name":"Stone Melder","cr":"7th level Sorcerer","types":"Humuniod","size":"Medium","languages":"","alignment":"Neutral Evil","description":"Stonemelders are spellcasters who gain their power from Ogremoch, using elemental earth magic to sheathe their bodies in carapaces of rock. They are elite champions of the cult and answer only to the cult leaders. Not even the Black Earth priests tell Stonemelders what to do.\r\n\r\nEach Stonemelder carries a weapon known as a Black Earth rod. Such a rod is like an ordinary mace, but in the hands of a Stonemelder, it serves as a conduit for Ogremoch\u2019s wrath.","suggestedenvironment":"","ac":"17 (splint)","hitpoints":"46","strength":"15","dexterity":"10","constitution":"16","intelligence":"12","wisdom":"11","charisma":"17","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"tremorsense 30 ft","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"The Stonemelder is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:\r\n\r\nCantrips (at will): acid splash, blade ward, light, mending, [blocklink:44159]*[br]\r\n1st level (4 slots): expeditious retreat, false life, shield [br]\r\n2nd level (3 slots): [blocklink:44160],* shatter [br]\r\n3rd level (3 slots): [blocklink:44161],* meld into stone [br]\r\n4th level (1 slot): stoneskin[br]","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Black Earth Rod.[\/b] Melee Weapon Attack: +5 to hit, reach 5 \r\nft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The \r\nStonemelder can also expend a spell slot to deal extra damage, \r\ndealing 2d8 bludgeoning damage for a 1st level slot, plus an \r\nadditional 1d8 for each level of the slot above 1st.\r\n\r\n[b]Death Burst.[\/b] When the Stonemelder dies, it turns to stone \r\nand explodes in a burst of rock shards, becoming a smoking \r\npile of rubble. Each creature within 10 feet of the exploding \r\nStonemelder must make a DC 14 Dexterity saving throw, taking \r\n11 (2d10) bludgeoning damage on a failed save, or half as \r\nmuch damage on a successful one.\r\n","actions":"","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"232788","tabledata":"1,100 exp","tags":"Cult of Elemental Evil","isShared":"1","templateId":"21","blockId":"43254"}