{"name":"Fyrirlangdr","class":"Seer","level":"1","background":"Child of the Gods","race":"Variant Human","alignment":"Lawful Neutral","proficiency_bonus":"2","strength":"15","dexterity":"15","constitution":"8","intelligence":"12","wisdom":"18","charisma":"14","str_save":"2","dex_save":"2","con_save":"-1","int_save":"1","wis_save":"6","cha_save":"4","hit_die":"6","total_hit_dice":"16","acrobatics":"2","animal_handling":"4","arcana":"4","athletics":"1","deception":"4","history":"2","insight":"4","intimidation":"2","investigation":"2","medicine":"4","nature":"4","perception":"4","performance":"2","persuasion":"2","religion":"4","sleight_of_hands":"2","stealth":"2","survival":"4","proficiencies":"Arcana, Deception, Nature, Religion","armor_class":"12","hit_points":"5","initiative":"7","speed":"30","proficiences_and_languages":"Armor: Light Armor, Shields\r\nWeapons: Simple, Improvised, Heavy, and Special Weapons.\r\nTools: All Gaming Sets\r\nLanguages: Common, Celestial","attacks":"Name| Atk Bonus| Damage\/Type\r\nGreatsword| +6| 2d6 Slashing\r\nShocking Grasp| +6| 1d8 Lightning\r\nThunderwave| +6| 2d8 Thunder","spellcasting":"Shocking Grasp: Lightning from hand, melee spell attack, advantage if against metal armor, if hit they cant take reactions that turn.\r\n\r\nThunderwave: Makes 15ft cube, things make a Con. saving throw. If failed it takes full damage and is pushed 10 feet away from you. If success it takes half as much damage and isn\u2019t pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell\u2019s effect, and the spell emits a thunderous boom audible out to 300 feet. Damage increases by 1d8 for each slot level above 1st.","equipment":"Candle, a looped snake brooch, tinderbox, 5 torches, 10 days rations, a waterskin, a bedroll, and a small belt pouch. Scholar's Pack, dice set, greatsword, 10 GP","personality_trait":"Mage Armor AC is 15","ideal":"","bond":"","flaw":"","features_and_traits":"Divine Heritage: Resistance to cold damage, advantage dealing such damage, and advantage in environment based saving throws (ex. exhaustion from blizzards).\r\nAlert: Always on the lookout for danger, you gain the following benefits:\r\n   \u2022 You gain a +5 bonus to initiative.\r\n   \u2022 You can\u2019t be surprised while you are\r\n      conscious.\r\n   \u2022 Other creatures don\u2019t gain advantage\r\n      on attack rolls against you as a result  of being hidden from you.","total_spell_slots_1":"2","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"425455","class_features":"424367","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"107113","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"426410","world":"6916aa7e-67cd-4ef7-b705-6a1834f95f46","folder":""}