{"name":"Darsin","class":"Fighter","level":"1","background":"Bloodwave Bay \/ Factionless","race":"Human","alignment":"Lawful Neutral","proficiency_bonus":"2","strength":"11","dexterity":"18","constitution":"16","intelligence":"10","wisdom":"14","charisma":"11","str_save":"2","dex_save":"6","con_save":"5","int_save":"0","wis_save":"2","cha_save":"0","hit_die":"10","total_hit_dice":"1","acrobatics":"6","animal_handling":"2","arcana":"0","athletics":"2","deception":"0","history":"0","insight":"2","intimidation":"2","investigation":"0","medicine":"2","nature":"0","perception":"4","performance":"0","persuasion":"0","religion":"0","sleight_of_hands":"4","stealth":"6","survival":"2","proficiencies":"Acrobatics, Perception, Stealth, Athletics, Intimidation, Martial ","armor_class":"15","hit_points":"13","initiative":"4","speed":"30","proficiences_and_languages":"Proficiencies: All armor, shields\r\nWeapons: Simple weapons, martial weapons\r\nLanguages: Common (Grass), Elvish (Nomad)\r\n","attacks":"Scimitar |  [roll:1d20+6] | [roll:1d6+4]\r\nLongbow | [roll:1d20+6] | [roll:1d8+4]","spellcasting":"","equipment":"Common Clothes\r\nLeather Armor\r\nLongbow\r\nArrow (x20)\r\nScimitar (x2)\r\nLight Crossbow (To be Sold)\r\nBolt (x20)\r\nExplorer\u2019s Pack","personality_trait":"I judge people by their actions, not their words. ","ideal":"Sincerity. There's no good pretending to be something I'm not.","bond":"Someone saved my life when they didn't need to. To this day, I will never leave a friend behind. ","flaw":"Deep down, I know I only do this for the thrill.","features_and_traits":"1st Feat: Resilient (Dexterity): Add +1 to Dexterity and gain Proficiency in Dexterity saving throws.\r\nFighting Style (1st Level) Two Weapon Fighting: When engaged in two-weapon fighting, you can add your ability modifier to the damage of the second attack.\r\nSecond Wind (1st Level): You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you a use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.\r\nBrutal Coast: Once per round when you hit a creature with a weapon attack, the creature takes an extra 2 damage if it's below its hit point maximum.","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"222362","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"76089","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"13","temporary_hit_points":"0","hit_dice_used":"1","xp":"0 \/ 300","inspiration":"0","temporary_hit_points_current":"0","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"416980","world":""}