{"name":"Elna Valadur","class":"Bard","level":"3","background":"Entertainer","race":"Half-Elf","alignment":"TN","proficiency_bonus":"2","strength":"12","dexterity":"13","constitution":"14","intelligence":"14","wisdom":"13","charisma":"20","str_save":"0","dex_save":"2","con_save":"0","int_save":"0","wis_save":"0","cha_save":"2","hit_die":"8","total_hit_dice":"1","acrobatics":"0","animal_handling":"0","arcana":"0","athletics":"0","deception":"0","history":"0","insight":"0","intimidation":"0","investigation":"0","medicine":"0","nature":"0","perception":"0","performance":"2","persuasion":"2","religion":"2","sleight_of_hands":"0","stealth":"0","survival":"0","proficiencies":"Performance, Persuasion, Religion","armor_class":"15","hit_points":"13","initiative":"","speed":"30","proficiences_and_languages":"Light Armor, Simple Weapons, Hand Crossbows, Long Swords, Flute, Lute, Bongos, Rapiers, Shortswords","attacks":"Rapier (2d8 piercing) (1d8 Cold) (1d8 Flame), Dagger (1d4 piercing), Unarmed strike (1 bludgeoning)","spellcasting":"Faerie Fire [Illuminates the bad guys, disabling invisibility and giving advantage on attack rolls on a failed save] \r\nDancing Lights [You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.]\r\nMinor Illusion [If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.\r\nIf you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.\r\nIf a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.]\r\nCharm Person [You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.\r\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.]\r\nThunderwave [ wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.\r\nIn addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.\r\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.]\r\n(Heat Metal) Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again. If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn\u2019t drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.\r\n(Detect Magic) For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.\r\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.\r\n(Enhance Ability) ou touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends. Bear\u2019s Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends. Bull\u2019s Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles. Cat\u2019s Grace. The target has advantage on Dexterity checks. It also doesn\u2019t take damage from falling 20 feet or less if it isn\u2019t incapacitated. Eagle\u2019s Splendor. The target has advantage on Charisma checks. Fox\u2019s Cunning. The target has advantage on Intelligence checks. Owl\u2019s Wisdom. The target has advantage on Wisdom checks.\r\nAt Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.\r\n","equipment":"Flute (+6), Rapier (Cold & Flame enchant), Entertainers pack, Leather armor, Dagger, Fire immunity Ring, Ice immunity ring","personality_trait":"I love a good insult, even when directed at me","ideal":"Art should reflect the soul; it should come from within and reveal who we really are","bond":"My instrument is my most treasured possession, and it reminds me of someone I love","flaw":"A scandal prevents me from going home ever again","features_and_traits":"Darkvision, \r\n\r\n\r\n\r\n\r\nxp: 0","total_spell_slots_1":"2","total_spell_slots_2":"3","total_spell_slots_3":"6","total_spell_slots_4":"7","total_spell_slots_5":"9","total_spell_slots_6":"10","total_spell_slots_7":"11","total_spell_slots_8":"12","total_spell_slots_9":"14","arms_and_equipment":"","class_features":"You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. \r\n\u2022 You can use your action to create a small earthquake on the ground in a 15-foot radius centered on you. Other creatures on that ground must succeed on a Dexterity saving throw or be knocked prone. \r\n\u2022 You can move across difficult terrain made of earth or stone without spending extra movement. You can move through solid earth or stone as if it was air and without destabilizing it, but you can't end your movement there. If you do so, you are ejected to the nearest unoccupied space, this spell ends, and you are stunned until the end of your next turn. ","creatures_and_mounts":"","possessions_and_property":"2 x Bloodstone (50 gp), Carnelian (50 gp), 2 x Chrysoprase (50 gp), Quartz (50 gp), Sardonyx (50 gp), 2 x Zircon (50 gp), Potion of Gaseous Form (rare, dmg 187), Potion of Mind Reading (rare, dmg 188)\r\n52 gold, 12 silver, 20 copper","racestatblock":"Half-Elf","retinue":"","spellbook_0_level_spells":"Dancing lights, Minor Illusion","spellbook_1_level_spells":"Charm Person, Faerie Fire, Thunderwave, Detect Magic","spellbook_2_level_spells":"Enhance Ability, Heat Metal","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"411809"}