{"name":"Will","class":"Ranger, monk","level":"4","background":"Criminal (noble)","race":"Vampire (human)","alignment":"Lawful Neutral","proficiency_bonus":"3","strength":"18","dexterity":"20","constitution":"18","intelligence":"16","wisdom":"20","charisma":"8","str_save":"6","dex_save":"7","con_save":"4","int_save":"3","wis_save":"5","cha_save":"-1","hit_die":"10","total_hit_dice":"3","acrobatics":"8","animal_handling":"5","arcana":"3","athletics":"7","deception":"-1","history":"8","insight":"8","intimidation":"2","investigation":"6","medicine":"5","nature":"5","perception":"11","performance":"-1","persuasion":"-1","religion":"3","sleight_of_hands":"5","stealth":"11","survival":"8","proficiencies":"all armor, all weapons, shields","armor_class":"21","hit_points":"62","initiative":"5","speed":"40ft","proficiences_and_languages":"Languages: common, orcish, elvish, abyssal, infernal","attacks":"Longbow | [roll: 1d20+10] | [roll: 1d8+5]  \r\ndual Blade scimitar | [roll: 1d20+8] | [roll: 2d6+5] | [roll: 1d6+5]\r\nX2 Scimitar | [roll: 1d20+8] | [roll: 1d6+5]\r\nX2 Dagger | [roll: 1d20+8] | [roll: 1d6+5]\r\nX2 Hand crossbow | [roll: 1d20+8] | [roll: 1d6+5]\r\n","spellcasting":"NONE","equipment":"3 sets fine clothes\r\n1 heavy cloak (anti sunlight)\r\ncrown of redmont (1000gp)\r\n1 quiver (10 silver arrows, 14 normal arrows)\r\nflask of blood (16oz)\r\n30 gp","personality_trait":"Abrasiveness\r\n\r\nWhen you are abrasive, you have trouble being nice in a conversation. You're demanding, and although you can get what you want, you may end up hurting others. It can increase your intimidation stat, but people will find you insufferable, and it can destroy civil discourse.\r\n\r\nAggression\r\n\r\nAggression is when a character is always ready to fight and is quite a menace. However, because of aggression, they may end up starting fights when there is a more peaceful solution, and their anger and brute force may be a weakness when the battle requires more strategy.\r\n\r\nDetached\r\n\r\nA detached character is one who is always in their little world when it comes to the group. They will be behind and not talk much. This gives them a ranged advantage, but it can mean that no one trusts the characters.\r\n\r\nDistinctive\r\n\r\nThis is when someone has a physical trait that sets them apart. They can have big ears, a scar, or another characteristic that sets them apart. As you can imagine, this can be a bit of a disadvantage if your character is trying to hide or disguise themselves. However, it gives your character a bit of a reputation. If your character has a limp, they may use it to get sympathy, for example.\r\n\r\nFocused\r\n\r\nSomeone who's focused can keep their eyes on the prize no matter how many things try to distract them. However, those who are too focused on one thing may ignore something else important that passes them by.\r\n\r\nHardy\r\n\r\nThese people consider themselves strong, and they may judge those who aren't as hardy. The problem is that they can sometimes overestimate their strength, and they may end up getting hurt as a result.\r\n\r\nQuick\r\n\r\nSomeone who is quick will is faster than more people. They may be able to escape faster, but they may be less skilled in other areas.\r\n\r\nRelentless\r\n\r\nSomeone who is relentless won't give up no matter what. This is great for situations that require persistence, but characters who are relentless may over-exhaust themselves. This can lead to fatigue.\r\n\r\nsimp\r\n\r\nsimps rly hard","ideal":"Power. I hope to one day rise to the -crown of bythalia-. (Lawful)-EDITED-\r\nMight. The strongest are meant to rule. (Evil)","bond":"I come from a noble family, and one day I'll reclaim my lands and title from those who stole them from me. (Redmont)(elves)\r\nI idolize a hero of the old tales and measure my deeds against that person's. (Varis)\r\nI will bring terrible wrath down on the evildoers who destroyed my homeland. (elves)","flaw":"hates elves\r\nbloodthirsty, greedy, selfish\r\nhorribly scarred on his face","features_and_traits":"favored enemys: fiends, orcs, elves\r\nfavored terrain: woodland\r\nfighting style: archery\r\nunarmored defense\r\nmartial arts: d4\r\nrevenant blade\r\ndefensive duelist\r\nki (3)\r\nUnarmed movement\r\ndeflect missiles\r\nopen hand technique\r\n   prone\r\n   15 ft back\r\n   no reactions\r\nslow fall","total_spell_slots_1":"2","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"1 dagger in each boot \r\nhand crossbow in each wrist sleeve (takes 1 hour and tinkers tools to reload)\r\ntinkers tools\r\n10 crossbow bolts","class_features":"listed above","creatures_and_mounts":"None","possessions_and_property":"120 arrows\r\n8 bottles immerial\r\n7 bottles erwreak\r\n6 bottles faelaena\r\n7 bottles lightfoot\r\n1 barrel ranger (75% full)\r\n1 barrel gaurdian (20% full)\r\n(1 bottle= 3 cups)\r\n(1 barrel=40 gallons)","racestatblock":"","retinue":"REN\r\nHiln\r\n","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"25","temporary_hit_points":"-3","hit_dice_used":"2","xp":"300","inspiration":"0","temporary_hit_points_current":"0","conditions":"none","class_resource_remaining":"N\/A","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"396847","world":""}