{"name":"Ram\u00e9","class":"Sorcerer","level":"1","background":"Outlander","race":"Tiefling","alignment":"Chaotic Good","proficiency_bonus":"2","strength":"8","dexterity":"13","constitution":"14","intelligence":"13","wisdom":"10","charisma":"17","str_save":"-1","dex_save":"1","con_save":"4","int_save":"1","wis_save":"0","cha_save":"5","hit_die":"6","total_hit_dice":"1","acrobatics":"1","animal_handling":"0","arcana":"3","athletics":"1","deception":"5","history":"1","insight":"0","intimidation":"3","investigation":"1","medicine":"0","nature":"1","perception":"0","performance":"3","persuasion":"3","religion":"1","sleight_of_hands":"1","stealth":"1","survival":"2","proficiencies":"- arcana\r\n- athletics\r\n- deception\r\n- survival","armor_class":"11","hit_points":"8","initiative":"1","speed":"30ft","proficiences_and_languages":"- daggars\r\n- light crossbows\r\n- darts\r\n- slings\r\n- quarterstaff\r\n- flute","attacks":"Crossbow, light | 1d20+3 | 1d8+1 | 80ft\r\nDaggar | 1d20+3 | 1d4+1 | 20ft\r\nDaggar | 1d20+3 | 1d4+1 | 20ft","spellcasting":"Wild Magic Surge: spellcasting unleashes surges of untamed magic. Immediately after casting a spell, DM can have you roll a d20. If 1 rolled, roll on Wild Surge table.\r\nTides of Chaos: able to manipulate forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Must finish a long rest before used again. Any time before use regained, DM can have you roll on Wild Magic Surge table immediately after casting a spell. Use of this casting a spell. Use of this feature is then regained.","equipment":"- back pack\r\n- bedroll\r\n- clothes, travelers'\r\n- component pouch\r\n- crossbow bolts x 20\r\n- crossbow, light\r\n- daggar x 2\r\n- flute\r\n- hunting trap\r\n- ink\r\n- mess kit\r\n- rations x 10\r\n- rope (50 ft)\r\n- small knife\r\n- tinderbox\r\n- torch x 20\r\n- waterskin","personality_trait":"\"I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.\"","ideal":"\"Life is like the seasons, in constant change, and we must change with it.\"","bond":"\"An injury to the unspoiled wilderness of my home is an injury to me.\"","flaw":"\"There is no room for caution in a life lived to the fullest.\"","features_and_traits":"Darkvision: you can see in darkness up to 60 ft (gray-scale)\r\nHellish Resistance: have resistance to fire damage\r\nInfernal Legacy: you know thaumaturgy cantrip. at 3rd level you can cast hellish rebuke as a 2nd level spell. At 5th level you can cast darkness once per day.","total_spell_slots_1":"2","total_spell_slots_2":"-","total_spell_slots_3":"-","total_spell_slots_4":"-","total_spell_slots_5":"-","total_spell_slots_6":"-","total_spell_slots_7":"-","total_spell_slots_8":"-","total_spell_slots_9":"-","arms_and_equipment":"125717,98933,147376,98936,331484,122,113,244385,192222,336672,125703,125712,98948,98951,269070,98955","class_features":"12115,152045","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"74883","retinue":"","spellbook_0_level_spells":"169224,169245,169288,170000,170008","spellbook_1_level_spells":"170051,172419","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"393460"}