{"name":"Heavy Warhorse","cr":"1","types":"Beast","size":"Large","languages":"","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"12 (natural armor)","hitpoints":"34 (4d10 + 12)","strength":"18","dexterity":"12","constitution":"17","intelligence":"2","wisdom":"12","charisma":"7","movement":"50","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Passive Perception 13","skills":"Athletics +6, Perception +3","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Rider control.[\/b] If rider is nearby, heavy warhorse has advantage on saving throws against charmed and frightened condition.\r\n\r\n[b]Heavy Combat Trained.[\/b] Heavy warhorse is proficient with light, medium and heavy armor. Also a rider on heavy warhorse gets a advantage on all checks to maintain control or not dropping from saddle.\r\n\r\n[h1]Possible traits[\/h1]\r\n\r\nAny heavy warhorse can have three of those traits.\r\n\r\n[b]Trampling Charge. [\/b]If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.\r\n\r\n[b]Mobile Charge.[\/b]  After galloping for 20 feet or more, this creature does not provoke attacks of opportunity when moving in or out of range of any enemy.\r\n\r\n[b]Harassment.[\/b] If charging a unit smaller than itself, upon impact they must make a strength check, DC15, to avoid being knocked prone for one round. Anyone caught flat footed or fleeing is automatically knocked down.\r\n\r\n[b]Endurance. [\/b]A heavy warhorse make Constitution saving throw against exhausted with advantage.\r\n\r\n[b]Run. [\/b]A heavy warhorse can make a Dash as bonus action.\r\n\r\n","actions":"[b]Hooves[\/b]. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"CR1,Heavy warhorse,Warhorse,Horse","isShared":"1","templateId":"21"}