{"name":"Hunters Mark","spell_level":"1-level","school":"Divination","classes":"Ranger","casting_time":"1 bonus action","range":"90 feet","duration":"Concentration, up to 1 hour","components":"V","materials":"","requires_concentration":"1","spell_description":"You choose a creature you can see within range and mystically mark it as your quarry.\r\n[br]\r\nUntil the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.","higher_levels":"When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours.\r\n[br]\r\nWhen you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.","source":"PHB: P. 251","ritual":"","tags":"Spell, Ranger, 1st level, Divination, PHB, Batmansdarkgame","templateId":"3000","blockId":"374195","isShared":"on"}