{"name":"Dissonant Whispers","spell_level":"1-level","school":"Enchantment","classes":"Bard","casting_time":"1 action","range":"60 feet","duration":"Instantaneous","components":"V","materials":"","requires_concentration":"","spell_description":"You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain.\r\nThe target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction , if available, to move as far as its speed allows away from you. The creature doesn\u2019t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn\u2019t have to move away. A deafened creature automatically succeeds on the save. ","higher_levels":"","source":"PHB: P. 234","ritual":"","tags":"Spell, Bard, 1st level, Entchantment, PHB, Batmansdarkgame","templateId":"3000","blockId":"372315","isShared":"on"}