{"name":"Oakheart: Avatar Form","cr":"2 (450 XP)","types":"Plant","size":"Huge","languages":"Birdfolk, Primordial, Druidic, Vulpin","alignment":"Neutral","description":"A large tree with a dark wood exterior and a bright red interior. They have foliage growing from their head and back which sprout bright green leaves. ","suggestedenvironment":"","ac":"16","hitpoints":"60","strength":"18","dexterity":"8","constitution":"14","intelligence":"10","wisdom":"16","charisma":"10","movement":"20","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"passive Perception 14","skills":"[roll:1d20+4|+4]","savingthrows":"Wisdom +5, Strength +7","damagevulnerabilities":"Fire","damageresistances":"Bludgeoning and Piercing. Cold.","damageimmunities":"Poison","conditionimmunities":"Poison, Exhaustion","spellcasting":"Innate Spellcasting.\r\n[hr]\r\nOakheart's innate spellcasting ability is Wisdom (spell save DC 14). Oakheart can innately cast the following spells, requiring no material components:","atwill":"druidcraft","onceperday":"plant growth ","twiceperday":"","thriceperday":"","specialabilities":"Speak with Beasts and Plants.\r\n[hr]Oakheart can communicate with beasts and plants as if they shared a language.\r\n\r\nNo Need for Air\r\n[hr]Oakheart does not need a steady stream of air to remain conscious. As such they can travel under water and through spaces lacking airflow.\r\n\r\nThe Earth Bends to My Will\r\n[hr]Oakheart does not suffer from the effects of difficult terrain.","actions":"Multiattack.\r\n[hr]Oakheart can make two attacks if it attacks using it's Tree Arms.\r\n\r\nTree Arms\r\n[hr]Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: (1d10 + 4) bludgeoning damage.\r\n\r\nWooden Javelin\r\n[hr]Oakheart can shoot a sharpened stick from his branches: Ranged Melee Attack: +2 to hit, 60ft, one target. Hit: (1d12 - 1)\r\n\r\nJuicebox\r\n[hr]Oakheart makes a grapple check against a target. Athletics (+6). If you are successful you can make an attack with advantage. +7 to hit. Hit: (2d6 + 4) Piercing damage. You heal the damage you deal to the target as you drain their blood.","reactions":"Wall of wood\r\n[hr]Oakheart can use their reaction to intercept any attack that goes through their threatening zone or targets a creature within their reach. This cannot protect a creature from an area of effect.","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Humblewood Beast","isShared":"on","templateId":"21","blockId":"348918","world":"d1979c87-6683-46d7-80d6-8efb262797bd","folder":""}