{"name":"Wizard Golem","cr":"1 (200 XP)","types":"construct","size":"Medium","languages":"-","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"15 (natural armor)","hitpoints":"27 [roll:6d8]","strength":"10","dexterity":"10","constitution":"11","intelligence":"1","wisdom":"5","charisma":"8","movement":"20","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"blindsight 60 ft (blind beyond this radius), passive Perception 7","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"piercing, slashing","damageimmunities":"poison, psychic","conditionimmunities":"blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned","spellcasting":"[b]Innate Spellcasting:[\/b] The golem's spellcasting ability is Charisma (spell save DC 9, +1 to hit with spell attacks). The golem can innately cast the following spells, requiring no material components:\r\n[ul]\r\n[li]At will: [i]fire bolt[\/i][\/li]\r\n[li]2\/day: [i]magic missile [\/i][\/li]\r\n[\/ul]\r\n","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]False Appearance: [\/b]While the golem remains motionless, it is indistinguishable from an inanimate statue. \r\n[b]Magic Resistance:[\/b] The golem has advantage on saving throws against spells and other magic effects. ","actions":"[b]Slam:[\/b] [i]Melee Weapon Attack:[\/i] +2 to hit, reach 5 ft, one target. [i]Hit:[\/i] 3 [roll:1d6] bludgeoning damage. ","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"golem,into the borderlands","templateId":"21","blockId":"334506","isShared":"on"}