{"name":"Bernard Sandler","class":"Rogue","level":"1","background":"Urban Bounty Hunter","race":"Human","alignment":"Lawful Evil","proficiency_bonus":"2","strength":"12","dexterity":"16","constitution":"11","intelligence":"11","wisdom":"13","charisma":"15","str_save":"1","dex_save":"5","con_save":"0","int_save":"2","wis_save":"1","cha_save":"2","hit_die":"8","total_hit_dice":"1","acrobatics":"5","animal_handling":"1","arcana":"0","athletics":"1","deception":"4","history":"0","insight":"3","intimidation":"2","investigation":"2","medicine":"1","nature":"0","perception":"1","performance":"2","persuasion":"2","religion":"0","sleight_of_hands":"3","stealth":"10","survival":"1","proficiencies":"Dex\r\nInt\r\nStealth (expertise)\r\nInvestigation \r\nDeception\r\nAcrobatics\r\nInsight\r\n","armor_class":"14","hit_points":"8","initiative":"2","speed":"30","proficiences_and_languages":"Armor: Light Armor\r\nWeapons: Simple Weapons, hand crossbows, longswords, rapiers, shortswords\r\nTools: Thieves' Tools (expertise)\r\nSaving Throws: Dexterity, Intelligence ","attacks":"Rapier | [roll: 1d20+5] | [roll: 1d8+3] Piercing\r\nShortbow | [roll: 1d20+5] | [roll: 1d6+3] Piercing\r\nDaggers | [roll: 1d20+5] | [roll: 1d4+3] Piercing","spellcasting":"N\/A\r\n","equipment":"Rapier\r\nShortbow, Quiver (20 arrows)\r\nBurglar Pack\r\nBackpack,\r\n- ball bearing (100),string,candle (5),crowbar,hammer,piton (5),hooded lantern,flask of oil (2),rations (5),tinderbox,waterskin,hempen rope\r\nLeather Armor\r\n2 Daggers\r\nThieve's Tools\r\n20gp","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"Expertise\r\n- At 1st Level, choose two of your skill Proficiencies, or one of your skill Proficiencies and your proficiency with Thieves' Tools. Your Proficiency Bonus is doubled for any ability check you make that uses either of the chosen Proficiencies.\r\n- At 6th level, you can choose two more of your Proficiencies (in Skills or with thieves' tools) to gain this benefit.\r\nFeature : Ear to the Ground\r\n- As a bounty hunter, you have strong and deep connections with dozens of people in the community. The background of these people might have them coming from a criminal and mafia underworld or the rough and rowdy street gang folks of the streets or the members of a high and noble society circle.\r\n- This connection is established whenever you visit a city as there is bound to be contact and interactions with people of that city, people you make connections with will be willing to give you high grade valuable information about the people and society there and the commonly visited yet important places in that area.\r\n\r\nSneak Attack\r\n- Beginning at 1st Level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an Attack if you have advantage on the Attack roll. The Attack must use a Finesse or a ranged weapon.\r\n- You don't need advantage on the Attack roll if another enemy of the target is within 5 feet of it, that enemy isn't Incapacitated, and you don't have disadvantage on the Attack roll.\r\n- The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.\r\n\r\nThieves' Cant\r\n- During your rogue Training you learned thieves' cant, a Secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a Message than it does to speak the same idea plainly.\r\n- In addition, you understand a set of Secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a Safe House for thieves on the run.","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"170, 21489, 345473, 82, 113, 113, 345482","class_features":"Expertise\r\n- At 1st Level, choose two of your skill Proficiencies, or one of your skill Proficiencies and your proficiency with Thieves' Tools. Your Proficiency Bonus is doubled for any ability check you make that uses either of the chosen Proficiencies.\r\n- At 6th level, you can choose two more of your Proficiencies (in Skills or with thieves' tools) to gain this benefit.\r\n\r\nSneak Attack\r\n- Beginning at 1st Level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an Attack if you have advantage on the Attack roll. The Attack must use a Finesse or a ranged weapon.\r\n- You don't need advantage on the Attack roll if another enemy of the target is within 5 feet of it, that enemy isn't Incapacitated, and you don't have disadvantage on the Attack roll.\r\n- The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.\r\n\r\nThieves' Cant\r\n- During your rogue Training you learned thieves' cant, a Secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a Message than it does to speak the same idea plainly.\r\n- In addition, you understand a set of Secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a Safe House for thieves on the run.\r\nFeature : Ear to the Ground\r\n- As a bounty hunter, you have strong and deep connections with dozens of people in the community. The background of these people might have them coming from a criminal and mafia underworld or the rough and rowdy street gang folks of the streets or the members of a high and noble society circle.\r\n- This connection is established whenever you visit a city as there is bound to be contact and interactions with people of that city, people you make connections with will be willing to give you high grade valuable information about the people and society there and the commonly visited yet important places in that area.","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"HUMAGUNSCKY","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"333924"}