{"name":"Elite Hobgoblin","cr":"1 (200 XP)","types":"humanoid (goblinoid) ","size":"Medium","languages":"Common, Goblin","alignment":"Lawful Evil","description":"","suggestedenvironment":"","ac":"16 (chain mail)","hitpoints":"19 [roll:3d8+6]","strength":"14","dexterity":"12","constitution":"14","intelligence":"10","wisdom":"10","charisma":"9","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 60 ft, passive Perception 10","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Martial Advantage:[\/b] Once per turn, the hobgoblin can deal an extra 7 [roll:2d6] damage to a creature it hits with a weapon attack if that creature is within 5 feet of ally of the hobgoblin that isn't incapacitated.\u00a0","actions":"[b]Longsword:[\/b] [i]Melee Weapon Attack:[\/i] +4 to hit, reach 5 ft, one target. [i]Hit:[\/i] 6 [roll:1d8+2] slashing damage.\u00a0\r\n[b]Whip:[\/b] [i]Melee Weapon Attack:[\/i] +3 to hit, reach 15 ft, one target. [i]Hit:[\/i] The target is grappled (escape DC 12) and must succeed on an opposed strength check, or it becomes knocked prone and stunned until the end of its next turn.\u00a0","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"hobgoblin,goblinoid,into the borderlands","templateId":"21","blockId":"333349","isShared":"on"}