{"name":"Flashpalm","level":"0-level (Cantrip)","school":"Evocation","classes":"Cleric, Sorcerer, Wizard","castingtime":"1 action","range":"5 feet","duration":"1 turn","components":"V, S","materials":"","description":"You open your clenched hand and a glaring light pulses out, disorienting a creature within range that you can see. The target must make a Constitution saving throw. On a failed save, the target takes 1d4 radiant damage, and it is blinded until the end of the current turn.","higherlevels":"The spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).","source":"Metabot's Manual of Magical Maneuvers","tabledata":"","tags":"","templateId":"19","blockId":"328103","isShared":"on"}