{"name":"Animated Armor","cr":"1 (200 XP)","types":"Construct","size":"Medium","languages":"","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"18 (natural armor)","hitpoints":"33 [roll:6d8+6]","strength":"14","dexterity":"11","constitution":"13","intelligence":"1","wisdom":"3","charisma":"1","movement":"25","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 6","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"poison, psychic","conditionimmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Antimagic Susceptibility.[\/i][\/b] The armor is Incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster\u2019s spell save DC or fall Unconscious for 1 minute.\r\n\r\n[b][i]False Appearance.[\/i][\/b] While the armor remains motionless, it is indistinguishable from a normal suit of armor.","actions":"[b][i]Multiattack.[\/i][\/b] The armor makes two melee attacks.\r\n\r\n[b][i]Slam.[\/i][\/b] [i]Melee Weapon Attack:[\/i] [roll:1d20+4|+4] to hit, reach 5 ft., one target. [i]Hit:[\/i] 5 [roll:1d6+2] bludgeoning damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"animated object","templateId":"21","blockId":"328"}