{"name":"Beholder Zombie","cr":"5","types":"undead","size":"Large","languages":"understands Deep Speech and Undercommon but can\u2019t speak","alignment":"Neutral Evil","description":"","suggestedenvironment":"","ac":"15","hitpoints":"93","strength":"10","dexterity":"8","constitution":"16","intelligence":"3","wisdom":"8","charisma":"5","movement":"0","fly":"","hover":"20","burrow":"","swim":"","climb":"","senses":"darkvision 60ft, passive Perception 9","skills":"","savingthrows":"Wis +2","damagevulnerabilities":"","damageresistances":"","damageimmunities":"poison","conditionimmunities":"poisoned, prone","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Undead Fortitude.[\/i][\/b] If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.","actions":"[b][i]Bite.[\/i][\/b] [i]Melee Weapon Attack.[\/i] +3 to hit, reach 5ft, one target. [i]Hit:[\/i] 4d6 piercing damage.\r\n\r\n[b][i]Eye Ray.[\/i][\/b] The zombie uses a random magical eye ray, choosing a target that it can see within 60ft of it.\r\n[ol]\r\n[li][i]Paralyzing Ray.[\/i] The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.[\/li]\r\n[li][i]Fear Ray.[\/i] The targeted creature must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.[\/li]\r\n[li][i]Enervation Ray.[\/i] The targeted creature must make a DC 14 Constitution saving throw, taking 8d8 necrotic damage on a failed save, or half as much on a successful one.[\/li]\r\n[li][i]Disintegration Ray.[\/i] If the target is a creature, it must succeed on a DC 14 Dexterity saving throw or take 10d8 force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger nonmagical object or creation of magical force, this ray disintegrates a 10ft cube of it.[\/li]\r\n[\/ol]\r\n","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"325426","world":"44b4b5de-584d-4a1d-bf72-cbb28f86a7b9","folder":"","isShared":"on"}