{"name":"Shocking Grasp","level":"0-level (Cantrip)","school":"Evocation","classes":"Sorcerer, Wizard, Artificer","castingtime":"1 action","range":"Touch","duration":"Instantaneous ","components":"V, S","materials":"","description":"[center][i][b]Damage Type:[\/b] [\/i]Lightning\r\n\r\n[i][b]Saving Throw[\/b][\/i][b][i]: [\/i][\/b]Melee\r\n\r\n[i][b]Description:[\/b] [\/i]Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.[\/center]","higherlevels":"[center]The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).[\/center]","source":"Basic Rules , pg. 275","tabledata":"","tags":"spell, shocking grasp, lightning, cantrip, sorcerer, wizard, artificer","isShared":"on","templateId":"19","blockId":"324651"}