{"name":"Goat","cr":"0 (10 XP)","types":"Beast","size":"Medium","languages":"","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"10","hitpoints":"4 [roll:1d8]","strength":"12","dexterity":"10","constitution":"11","intelligence":"2","wisdom":"10","charisma":"5","movement":"40","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"passive Perception 10","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Charge.[\/i][\/b] If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 [roll:1d4] damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.\r\n[br]\r\n[b][i]Sure-Footed.[\/i][\/b] The goat has advantage on Strength and Dexterity saving throws made against effects that would knock prone.","actions":"[b][i]Ram.[\/i][\/b] [i]Melee Weapon Attack:[\/i] [roll:1d20+3|+3] to hit, reach 5 ft., one target. [i]Hit:[\/i] 3 [roll:1d4+1] bludgeoning damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"beast,bovidae,goat","templateId":"21","blockId":"318"}