{"name":"Angus \"Gus\" Redbeard","class":"Ranger (Gloomstalker [Class Feature Variant])","level":"4","background":"Acolyte","race":"Hill Dwarf","alignment":"Neutral Good","proficiency_bonus":"2","strength":"13","dexterity":"18","constitution":"14","intelligence":"8","wisdom":"15","charisma":"9","str_save":"3","dex_save":"6","con_save":"2","int_save":"-1","wis_save":"2","cha_save":"-1","hit_die":"10","total_hit_dice":"4","acrobatics":"4","animal_handling":"2","arcana":"-1","athletics":"3","deception":"-1","history":"-1","insight":"4","intimidation":"-1","investigation":"-1","medicine":"2","nature":"1","perception":"4","performance":"-1","persuasion":"-1","religion":"1","sleight_of_hands":"4","stealth":"4","survival":"6","proficiencies":"SKILL PROFICIENCIES\r\n\r\nAthletics\r\n\r\nInsight\r\n\r\nNature\r\n\r\nPerception\r\n\r\nReligion\r\n\r\nSurvival (Deft Explorer bonus)","armor_class":"16","hit_points":"39","initiative":"6","speed":"25","proficiences_and_languages":"Martial weapons, simple weapons\r\nLight armour, medium armour, shields\r\nSmith's tools\r\nLanguages: Dwarvish, Sylvan, Druidic, Common, Halfling, Gnomish, Primordial\r\nDark vision 90ft","attacks":"Weapon | Attack | Damage | Notes\r\nBattleaxe | [roll: 1d20+3] | [roll: 1d10+1] | main hand\r\nBattleaxe | [roll: 1d20+3] | [roll: 1d10+1] | off-hand\r\nLongbow | [roll: 1d20+3] | [roll: 1d8+3]\r\nMithril Gladius +1 | [roll: 1d20+7] | [roll: 1d6+5] | main hand (Cal's school project)\r\nGladius +1 | [roll: 1d20+7] | [roll: 1d6+5] | off-hand","spellcasting":"RANGER SPELLS\r\n2nd-level ranger feature (enhances Spellcasting)\r\n\r\nThe following spells expand the ranger spell list.\r\nSpell Level\tSpells\r\n1st\tAid, Entangle, Searing Smite\r\n2nd\tGust of wind, Magic Weapon, Enhance Ability, Warding Bond\r\n3rd\tBlinding Smite, Meld into Stone, Revivify, Tongues\r\n4th\tDeath Ward, Dominate Beast\r\n5th\tAwaken, Greater Restoration\r\n\r\n\r\nSPELL VERSATILITY\r\n2nd-level ranger feature (enhances Spellcasting)\r\n\r\nWhenever you finish a long rest, you can replace one spell you learned from this Spellcasting feature with another spell from the ranger spell list. The new spell must be the same level as the spell you replace.\r\n\r\nSPELLCASTING FOCUS\r\n2nd-level ranger feature (enhances Spellcasting)\r\n\r\nYou can use a druidic focus as a spellcasting focus for your ranger spells. See chapter 5, \u201cEquipment,\u201d of the Player\u2019s Handbook for a list of things that count as druidic focuses.\r\n\r\nPRIMAL AWARENESS SPELLS\r\n\r\nRanger Level\t| Spells\r\n3rd\t| detect magic, speak with animals\r\n5th\t| beast sense, locate animals or plants\r\n9th\t| speak with plants\r\n13th | locate creature\r\n17th\t| commune with nature\r\n\r\nYou can cast each of these spells once without expending a spell slot. Once you cast a spell in this way, you can\u2019t do so again until you finish a long rest.\r\n\r\n\r\nGLOOMSTALKER MAGIC\r\n\r\nStarting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Gloom Stalker Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.\r\nRanger Level\tSpells\r\n3rd\tDisguise self\r\n5th\tRope Trick\r\n9th\tFear\r\n13th\tGreater Invisibility\r\n17th\tSeeming\r\n","equipment":"Scale mail\r\n5x arrowroot\r\n4x wyrmtongue petals\r\nExplorer's kit\r\n - backpack\r\n - bedroll\r\n - mess kit\r\n - tinderbox\r\n - 10 torches\r\n - 10 days of rations\r\n - waterskin\r\n - 50 feet of hempen rope\r\n2x battle axes\r\n1x longbow\r\n2x short swords","personality_trait":"I see omens in every event and action. The gods try to speak to us, we just need to listen.\r\nNothing can shake my optimistic attitude.","ideal":"Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)","bond":" I will do anything to protect the temple where I served.","flaw":"Once I pick a goal, I become obsessed with it to the detriment of everything else in my life","features_and_traits":"DEFT EXPLORER\r\n1-st level ranger feature (replaces Natural Explorer)\r\nYou are an unsurpassed explorer and survivor. Choose one of the following benefits, and then choose another one at 6th and 10th level.\r\n\r\nCanny [x]\r\nChoose one skill: Animal Handling, Athletics, History, Insight, Medicine, Nature, Perception, Stealth, or Survival. You gain proficiency in the chosen skill if you don't already have it, and you can add double your proficiency bonus to ability checks using that skill.\r\nIn addition, thanks to your extensive wandering, you are able to speak, read, and write two languages of your choice.\r\n\r\nFAVORED FOE\r\n1st-level ranger feature (replaces Favored Enemy)\r\n\r\nYou can call on your bond with nature to mark a creature as your favored enemy for a time: you know the hunter\u2019s mark spell, and Wisdom is your spellcasting ability for it. You can use it a certain number of times without expending a spell slot and without requiring concentration\u2014a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.\r\n\r\nWhen you gain the Spellcasting feature at 2nd level, hunter\u2019s mark doesn\u2019t count against the number of ranger spells you know.\r\n\r\n\r\nTWO-WEAPON FIGHTING\r\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.\r\n\r\n\r\nPRIMAL AWARENESS\r\n3rd-level ranger feature (replaces Primeval Awareness)\r\n\r\nYou can focus your awareness through the interconnections of nature: you learn additional spells when you reach certain levels in this class if you don\u2019t already know them, as shown in the Primal Awareness Spells table. These spells don\u2019t count against the number of ranger spells you know.\r\n\r\n\r\nDREAD AMBUSHER\r\nAt 3rd level, you master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier. At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type.\r\n\r\n\r\nUMBRAL SIGHT\r\nAt 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet. You are also adept at evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.","total_spell_slots_1":"3","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"105,129,129,235,","class_features":"311975","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"16217","retinue":"","spellbook_0_level_spells":"127994","spellbook_1_level_spells":"127783, 168530, 127883, 127994, 127784, 127786, 127851, 127852, 128000, 171892, 128033, 128097, 303009 ,127802, 128037 127869","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"311953","world":""}