{"name":"Priscilla Tahir","class":"Artifcer","level":"10","background":"Folk Hero","race":"Tabaxi","alignment":"NG","proficiency_bonus":"4","strength":"10","dexterity":"16","constitution":"12","intelligence":"18","wisdom":"10","charisma":"12","str_save":"0","dex_save":"3","con_save":"5","int_save":"8","wis_save":"0","cha_save":"1","hit_die":"8","total_hit_dice":"10","acrobatics":"3","animal_handling":"4","arcana":"8","athletics":"0","deception":"1","history":"4","insight":"0","intimidation":"1","investigation":"4","medicine":"0","nature":"4","perception":"0","performance":"1","persuasion":"1","religion":"3","sleight_of_hands":"6","stealth":"6","survival":"0","proficiencies":"Skills: Perception, Stealth, Arcana, Sleight of Hand, Animal Handling, Survival\r\n\r\nWeapons: Firearms, Simple \r\n\r\nArmor: Shields, Light Armor, Medium Armor\r\n\r\nTools: Tinker's Tools, Cook's Supplies, Thief's Tools, Smith\u2019s tools, Land Vehicles\r\n\r\nLanguage: Common, Celestial","armor_class":"15","hit_points":"82","initiative":"3","speed":"40","proficiences_and_languages":"","attacks":"Claws | [roll:1d20+6] | [roll:1d4+3]","spellcasting":"As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.\r\n\r\nPreparing and Casting Spells\r\nThe Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell\u2019s level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.\r\nSpellcasting Ability\r\nIntelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.\r\n\r\nSpell save DC = 8 + your proficiency bonus + your Intelligence modifier\r\n\r\nSpell attack modifier = your proficiency bonus + your Intelligence modifier\r\n\r\nRitual Casting\r\nYou can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don\u2019t need to have the spell prepared.\r\n","equipment":"Adamantium Exo Skeleton\r\nCloak of Protection (No Attunement, +1 to saves and AC","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"Racial: \r\n[b]Darkvision:[\/b]\r\nYou have a cat\u2019s keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can\u2019t discern color in darkness, only shades of gray.\r\n\r\n[b]Cat's Claws:[\/b]\r\n-Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength\/Dex modifier, instead of the bludgeoning damage normal for an unarmed strike.\r\n\r\n[b]Feline Agility:[\/b]\r\n Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can\u2019t use it again until you move 0 feet on one of your turns.\r\n[b]Feats:[\/b]\r\n\r\n[b]Spell Slinger[\/b]:\r\nCan cast spells that cost a Action as a Bonus Action. \r\n\r\n[b]Double Swipe:[\/b]\r\nYou train extensively with your claws. They count as light finesse weapons. You can use them for two-weapon fighting as one attack action.\r\nIf you are using your claws while holding nothing in either hand, both sets of claws add your Dexterity or Strength modifier for damage.\r\n\r\n[b]Lucky:[\/b]\r\nYou have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.\r\n\r\nYou can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker's roll or yours. If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.\r\nYou regain your expended luck points when you finish a long rest.","total_spell_slots_1":"4","total_spell_slots_2":"3","total_spell_slots_3":"3","total_spell_slots_4":"3","total_spell_slots_5":"2","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"311508","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"311535","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"311535","isShared":"on","templateId":"404","blockId":"310660"}