{"name":"Giant Sea Horse","cr":"1\/2 (100 XP)","types":"Beast","size":"Large","languages":"","alignment":"Unaligned","description":"Like their smaller kin, [b]giant sea horses[\/b] are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.","suggestedenvironment":"","ac":"13","hitpoints":"16 [roll:3d10]","strength":"12","dexterity":"15","constitution":"11","intelligence":"2","wisdom":"12","charisma":"5","movement":"0","fly":"","hover":"","burrow":"","swim":"40","climb":"","senses":"passive Perception 11","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Charge.[\/i][\/b] If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 [roll:2d6] damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.\r\n[br]\r\n[b][i]Water Breathing.[\/i][\/b] The sea horse can breathe only underwater.","actions":"[b][i]Ram.[\/i][\/b] [i]Melee Weapon Attack:[\/i] [roll:1d20+3|+3] to hit, reach 5 ft., one target. [i]Hit:[\/i] 4 [roll:1d6+1] bludgeoning damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"giantbeast,beast,fish","templateId":"21","blockId":"309"}