{"name":"Jia","class":"Wild Sorcerer","level":"3","background":"Hermit","race":"Changeling","alignment":"","proficiency_bonus":"2","strength":"12","dexterity":"10","constitution":"11","intelligence":"12","wisdom":"12","charisma":"18","str_save":"1","dex_save":"0","con_save":"2","int_save":"1","wis_save":"1","cha_save":"6","hit_die":"6","total_hit_dice":"3","acrobatics":"","animal_handling":"1","arcana":"1","athletics":"1","deception":"6","history":"3","insight":"3","intimidation":"6","investigation":"1","medicine":"3","nature":"1","perception":"1","performance":"4","persuasion":"6","religion":"3","sleight_of_hands":"","stealth":"","survival":"1","proficiencies":"Religion, Insight, Medicine, Deception, Intimidation, Persuasion","armor_class":"10","hit_points":"18","initiative":"0","speed":"30","proficiences_and_languages":"","attacks":"","spellcasting":"","equipment":"","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"[b]Wild Magic Surge[\/b]\r\nStarting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect.\r\n\r\n[b]Tides of Chaos[\/b]\r\nStarting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.\r\nAny time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.\r\n\r\n[b]Sorcery Points.[\/b] You have 3 sorcery points (use 3 times\/long rest).\r\n\r\n[b]Flexible Casting.[\/b] You can convert sorcery points into spell slots (level - point cost: 1st - 2, 2nd - 3, 3rd - 5, 4th - 6, 5th - 7). You can also convert spell slots into sorcery points equal to the slot's level.\r\n\r\n[u]Ways to Use Sorcery Points:[\/u]\r\n\r\n[b]Careful Spell.[\/b] When you cast a spell that requires a save, spend 1 sorcery pt. to allow up to 3 creatures to automatically succeed.\r\n\r\n[b]Subtle Spell.[\/b] Spend 1 sorcery pt. to cast a spell without somatic or verbal components.\r\n\r\n\r\n(frost-notes for you: careful spell is for, like, a spell that targets an area, if your pals are in the area u can use careful spell to not blast them. subtle spell u can use to cast a spell that requires speaking and gesturing in a situation where u cant do those things or where you want to cast a spell secretly. these are pretty neat features and i just wanted to make sure u understood their uses :0 )","total_spell_slots_1":"4","total_spell_slots_2":"2","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","templateId":"404","blockId":"301078","isShared":"on"}