{"name":"Warforged","abilityscores":"+2 Con, +1 to any other stat","size":"Medium","speed":"30ft","languages":"Common, and any one other language","features":"[b]Specialized Design[\/b]: You gain one skill proficiency\r\nand one tool proficiency of your choice. \r\n\r\n[b]Sentry's Rest[\/b]: When you take a long rest, you must\r\nspend at least six hours in an inactive, motionless state,\r\nrather than sleeping. In this state, you appear inert, but\r\nit doesn't render you unconscious, and you can see and \r\nhear as normal. \r\n[b]Constructed Resilience[\/b]: You were created to have\r\nremarkable fortitude, represented by the following benefits: \r\n[ul]\r\n[li]You have advantage on saving throws against being\r\npoisoned, and you have resistance to poison damage[\/li]\r\n[li]You don't need to eat, drink, or breathe.\u00a0[\/li]\r\n[li]You are immune to disease.\u00a0[\/li]\r\n[li]You don't need to sleep, and magic can't put\r\nyou to sleep.[\/li]\r\n[\/ul]\r\n[b]Integrated Protection[\/b]: Your body has built-in defensive layers, which can be enhanced with armor: \r\n[ul]\r\n[li]You gain a +l bonus to Armor Class.\u00a0[\/li]\r\n[li]You can don only armor with which you have proficiency. To don armor, you must incorporate it into\r\nyour body over the course of 1 hour, during which you\r\nremain in contact with the armor. To doff armor, you\r\nmust spend 1 hour removing it. You can rest while \r\ndonning or doffing armor in this way.\u00a0[\/li]\r\n[li]While you live, your armor can't be removed from your\r\nbody against your will. [\/li]\r\n[\/ul]\r\n","tabledata":"","tags":"Talonz, Races","templateId":"23","blockId":"298975","isShared":"on"}