{"name":"Arcanaloth","cr":"12","types":"fiend (Yugoloth)","size":"Medium","languages":"all, telepathy 120ft","alignment":"Neutral Evil","description":"","suggestedenvironment":"","ac":"17 (natural armour)","hitpoints":"104 [roll:16d8+32]","strength":"17","dexterity":"12","constitution":"14","intelligence":"20","wisdom":"16","charisma":"17","movement":"30","fly":"30","hover":"","burrow":"","swim":"","climb":"","senses":"truesight 120ft, passive perception 17","skills":"Arcana +13, Deception +9, Insight +9, Perception +7","savingthrows":"Dex +5, Int +9, Wis +7, Cha +7","damagevulnerabilities":"","damageresistances":"cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons","damageimmunities":"acid, poison","conditionimmunities":"charmed, poisoned","spellcasting":"[b]Innate Spellcasting. [\/b]The arcanaloth's innate spellcasting ability is Charisma (spell save DC 15). The arcanalth can innately cast the following spells, requiring no material components:\r\n\r\nAt will: [i]alter self, darkness, heat metal, invisibility (self only), magic missile[\/i]\r\n\r\n\r\n[b]Spellcasting. [\/b]The arcanaloth is a 16th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The arcanaloth has the following wizard spells prepared:\r\n\r\nCantrips: [i]firebolt, mage hand, minor illusion, prestidigitation[\/i]\r\n\r\n1st Level (4 slots): [i]detect magic, identify, shield, Tenser's floating disk[\/i]\r\n\r\n2nd Level (3 slots): [i]detect thoughts, mirror image, phantasmal force, suggestion[\/i]\r\n\r\n3rd Level (3 slots): [i]counterspell, fear, fireball[\/i]\r\n\r\n4th Level (3 slots): [i]banishment, dimension door[\/i]\r\n\r\n5th Level (2 slots): [i]contact other plane, hold monster[\/i]\r\n\r\n6th Level (1 slot): [i]chain lightning[\/i]\r\n\r\n7th Level (1 slot): [i]finger of death[\/i]\r\n\r\n8th Level (1 slot): [i]mind blank[\/i]","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Magic Resistance. [\/b]The arcanaloth has advantage on saving throws against spells and other magical effects.\r\n\r\n[b]Magic Weapons. [\/b]The arcanaloth's weapon attacks are magical.","actions":"[b]Claws. [\/b][i]Melee Weapon Attack: [\/i]+7 to hit, reach 5ft, one target, Hit: 8 (2d4+3) slashing damage. The target must make a DC 14 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.\r\n\r\n[b]Teleport. [\/b]The arcanaloth magically teleports, along with any equipment it is wearing or carrying, up to 60ft to an unoccupied space it can see.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Yogoloth","templateId":"21","blockId":"282374","isShared":"on"}