{"name":"Magic Initiate","cr":"1\/8 ","types":"Humanoid (any race)","size":"Medium","languages":"Common and two other languages","alignment":"Any","description":"","suggestedenvironment":"Urban ","ac":"11","hitpoints":"9","strength":"10","dexterity":"12","constitution":"10","intelligence":"14","wisdom":"12","charisma":"12","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Passive perception 11, may have Darkvision depending on race ","skills":"Arcana +4, Religion +4","savingthrows":"Wis +3","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"The Magic Initiate is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12).","atwill":"Any two of these cantrips:\r\nControl Flames, Light, Mage Hand, Mending, Message, Mold Earth, Prestidigitation, or Shape Water. ","onceperday":"Detect Magic (ritual)","twiceperday":"","thriceperday":"","specialabilities":"","actions":"[b]Dagger.[\/b] Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20\/60 ft., one target. Hit: 3 (1d4+1) piercing damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"1","templateId":"21","blockId":"27973"}