{"name":"Giant Goat","cr":"1\/2 (100 XP)","types":"Beast","size":"Large","languages":"","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"11","hitpoints":"19 [roll:3d10+3]","strength":"17","dexterity":"11","constitution":"12","intelligence":"3","wisdom":"12","charisma":"6","movement":"40","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"passive Perception 11","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Charge.[\/i][\/b] If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 [roll:2d4] damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.\r\n[br]\r\n[b][i]Sure-Footed.[\/i][\/b] The goat has advantage on Strength and Dexterity saving throws made against effects that would knock prone.","actions":"[b][i]Ram.[\/i][\/b] [i]Melee Weapon Attack:[\/i] [roll:1d20+5|+5] to hit, reach 5 ft., one target. [i]Hit:[\/i] 8 [roll:2d4+3] bludgeoning damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"giantbeast,beast,bovidae,goat","templateId":"21","blockId":"279"}