{"name":"Chime clinger","cr":"1\/8","types":"Tiny creature","size":"Tiny","languages":"none","alignment":"Unaligned","description":"A small round creature that floats with a bulb of hot air on its head, It collects shiny jingly objects with its tendrils and creates its nests out of them.","suggestedenvironment":"Warm caves with heat vents, abandoned mine shafts, mining and smiting towns, ore rich mountains.","ac":"7","hitpoints":"9","strength":"1","dexterity":"8","constitution":"12","intelligence":"3","wisdom":"10","charisma":"8","movement":"30","fly":"30","hover":"20","burrow":"0","swim":"0","climb":"0","senses":"Darkvision 60ft\r\n[br]\r\n","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"fire damage (takes 1d4 less damage when hit with fire attacks)","damageimmunities":"","conditionimmunities":"","spellcasting":"has the Innate ability \"self only levitate\"","atwill":"(Magic stone)the creature\u00a0touches one to three pebbles\/small objects and imbue them with magic. then makes a ranged spell attack with one of the pebbles by throwing it. it has a range of 60 feet. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone\/object\r\n[br](vicious mockery) You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (thought it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.\r\n\r\nAt Higher Levels. This spell\u2019s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).\r\n","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"Has the ability \"Minor annoyance\" the creature's constant jingling of metals (or noise making) causes creatures within a 10 ft radius to make a constitution saving throw (beating a 9) or take 1d2 psychic damage and becomes agitated with the source of the noise.\r\n[br]\r\n","actions":"[b][i]Throw nugget.[\/i][\/b] (amunition) The\u00a0monster carries enough ammunition to make its Ranged Attacks. You can assume that a monster has 2d4 pieces of ammunition for a Thrown weapon Attack. [i]Hit: 4 (1d4 +1)[\/i]\r\n[br][b][i]Unarmed attack[\/i][\/b]. The creature slaps with its tendrils or bites with its mouth for 1d4 damage\u00a0[i]Hit: 4(1d4 +1)[\/i]","reactions":"","legendaryactions":"","lairdescription":"The nest of a Chime Clinger is filled with shiny metallic objects, often times bags of coins, bells, jewelry, and chains.","lairactions":"While in its nest the Chime Clinger will desperately try to defend its clutch of eggs and its horde. this will engage its fighting instinct. it will attack with ferocity and may use its large collection of trinkets as projectiles if it feels particularly threatened.\u00a0","regionaleffects":"","image":"","tabledata":"","tags":"Tiny, unaligned,creature,chime clinger,small,monster","isShared":"on","templateId":"21","blockId":"273343"}