{"name":"Blood Zombie","cr":"2 (450xp)","types":"Undead","size":"Medium","languages":"Whatever languages it knew in life but cannot speak","alignment":"Unaligned","description":"A path of bloody footprints always points the way to a zombie inflicted by this perverse magic. It shambles forward, blood pouring down its face and out of every orifice. A favorite of vampires for feeding and novelty purposes.\u00a0\u00a0","suggestedenvironment":"","ac":"10","hitpoints":"51","strength":"16","dexterity":"6","constitution":"18","intelligence":"3","wisdom":"6","charisma":"5","movement":"20","fly":"0","hover":"0","burrow":"0","swim":"0","climb":"0","senses":"darkvision 60'; passive perception 8","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"Poison","damageimmunities":"Necrotic","conditionimmunities":"Poisoned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"-[u]Blood Drain[\/u]: A creature that touches the zombie or hits it with an attack within 5' the target takes 1d8+2 necrotic damage and the zombie gains temp hp equal to the damage done. Temporary hp cannot exceed half the zombies original hp. It can also gain temporary hp from a slam attack.\r\n\r\n-[u]Undead Fortitude[\/u]: On a hit that would reduce the zombie to 0 hp, it must make a constitution saving through of 5+ the damage taken. If it succeeds it remains with 1hp. Cannot be done when the target is reduced to 0 via a critical hit or radiant damage.","actions":"-[u]Slam[\/u]: +5 to hit; 5' reach; 1d10+2 bludgeoning damage plus 1d8 necrotic damage which is transferred to temporary hp.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"on","templateId":"21","blockId":"263708"}