{"name":"Adalline Snow","class":"Rouge (Arcane Trickster)","level":"3","background":"Faction Agent","race":"Teifling Variant (Rakshasa)","alignment":"Chaotic Good","proficiency_bonus":"2","strength":"12","dexterity":"13","constitution":"11","intelligence":"15","wisdom":"9","charisma":"17","str_save":"1","dex_save":"3","con_save":"0","int_save":"4","wis_save":"-1","cha_save":"3","hit_die":"8","total_hit_dice":"","acrobatics":"4","animal_handling":"","arcana":"4","athletics":"1","deception":"3","history":"5","insight":"-1","intimidation":"3","investigation":"4","medicine":"-1","nature":"2","perception":"-1","performance":"3","persuasion":"3","religion":"2","sleight_of_hands":"1","stealth":"1","survival":"-1","proficiencies":"Arcana \r\nHistory\r\nAcrobatics\r\nPerformance \r\nPersuasion\r\nInvestigation  \r\n","armor_class":"11","hit_points":"16","initiative":"1","speed":"30ft","proficiences_and_languages":"Light Armor\r\nSimple weapons, hand crossbow, rapier, shortsword, longsword ","attacks":"Shortsword | Melee | Slashing | 1d6\r\nUnarmed attack | Melee | Bludgeoning | 2 + 3 ","spellcasting":"","equipment":"2 Shortswords\r\ncrossbow\r\nLeather Armor\r\nThieve's Tools\r\nExplorer's Pack","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"","total_spell_slots_1":"2-level 1","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"Leather Armor\r\n2 Shortswords\r\n2 Daggers","class_features":"Level 1\r\nExpertise\r\nAt 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves\u2019 tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\r\n\r\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves\u2019 tools) to gain this benefit.\r\n\r\n\r\nSneak Attack\r\nBeginning at 1st level, you know how to strike subtly and exploit a foe\u2019s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\r\n\r\nYou don\u2019t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn\u2019t incapacitated, and you don\u2019t have disadvantage on the attack roll.\r\n\r\nThe amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.\r\n\r\n\r\nThieves\u2019 Cant\r\nDuring your rogue training you learned thieves\u2019 cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves\u2019 cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\r\n\r\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves\u2019 guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.\r\n\r\n","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"A rakshasa tielfing draws upon the power of rakshasas, the shapeshifting fiend with pride only matched by their magical capabilities. These tieflings have the following additional features.\r\n\r\nAbility Score Increase. Your Charisma score increases by 2. Your Intelligence is increased by 1\r\nLimited Magic Resistance. You have advantage on saving throws against cantrips and 1st-level spells.\r\nHaunting Strike. When you hit a creature with a melee attack, you can choose to imbue the creature with your innate magic that lingers within the creature for 8 hours. When the creature takes a short rest or long rest while imbued with your magic, it must make a Wisdom saving throw. The save DC for this saving throw equals 8 + your proficiency bonus + your Charisma modifier. Fiends automatically succeed on this saving throw. On a successful save, the imbued magic wears off. On a failed save, the imbued magic manifests itself, filling its thoughts with horrible images and dreams. The creature gains no benefit from finishing a short rest or long rest. The imbued magic ends early when the creature is targeted by a remove curse spell or similar magic. You can have only one creature imbued with your magic with this trait, and once you use this trait, you cannot use it again until you finish a long rest.\r\nDisguise Self Like your outsider heritage, you are skilled at hiding your true nature. You can use a standard action to assume the appearance of a humanoid form that is the same sex and size once with this trait and regain the ability to do so when you finish a long rest. This ability functions similar to disguise self though you gain an additional proficiency bonus on your spell save DC for Investigation checks made to see if you are disguised because of your innate expertise. The disguised form lasts until dispelled. (Alternate to Haunting Strike)\r\nLanguages. You can speak, read, and write Infernal.","retinue":"","spellbook_0_level_spells":"Minor Illusion","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"8","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"Chaotic Good, Rakshasa Teifling, Arcane Trickster","isShared":"on","templateId":"404","blockId":"260718"}