{"name":"Orc Champion (Bane Clan)","cr":"6","types":"Humanoid (orc)","size":"Medium","languages":"Orc, Common","alignment":"Lawful Evil","description":"","suggestedenvironment":"","ac":"20 (spiked armor)","hitpoints":"110hp [roll:13d10+45]","strength":"20","dexterity":"10","constitution":"19","intelligence":"11","wisdom":"10","charisma":"6","movement":"25","fly":"","hover":"","burrow":"","swim":"5","climb":"5","senses":"Darkvision 60ft., Passive Perception 10","skills":"Athletics +4, Intimidation +8, Perception -2","savingthrows":"Str +8, Con +8","damagevulnerabilities":"","damageresistances":"Slashing damage form non-magical weapons","damageimmunities":"","conditionimmunities":"Frightened","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Aggressive:[\/b]\r\nAs a bonus action, the orc can move up to its speed toward a hostile creature that it can see.\r\n\r\n[b]Bane's Wrath:[\/b]\r\nOnce per battle, the orc champion can remove one of these conditions ([u]fright, madness, charm[\/u]) from any allied creature within 120 ft. of range, by chanting prayers to it's god. If the champion [u]can't speak[\/u], this ability cannot be utilized.\r\n\r\n[b]Spiked Armor:[\/b]\r\nAny creature that lands a melee attack from 5 ft. of range or closer against the orc champion must take 1d4 piercing damage for each attack that connects.","actions":"[b]Multiattack:[\/b]\r\nThe orc makes two attacks with it's [u]maul[\/u] or three with it's [u]spiked gloves[\/u].\r\n\r\n[b]Maul:[\/b]\r\nMelee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 [roll:2d6+5] bludgeoning damage, sundering (1), heavy, slow, vicious (reroll 1s), two-handed.\r\n\r\n[b]Spiked Gloves:[\/b]\r\nMelee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 7 [roll:1d4+5] piercing damage. Beatdown(1d4), free-handed, light, worn.\r\n\r\n[b]Grapple:[\/b]\r\nThe orc champion can enter a grapple with any large or smaller creature within 5 ft. of range.\r\n\r\n[b]Pin Down:[\/b]\r\nThe orc champion can attempt to pin down a grappled creature. If the said creature fails a DC20 STR saving throw, they're knocked prone, and if they achieve less than 15, they're still grappled.","reactions":"[b]Quick Grapple:[\/b]\r\nAs a reaction, the orc champion can attempt to enter a grapple with\u00a0any large or smaller creature passing by within 5 ft. of range. The said creature has an advantage on it's roll against the grapple.","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"orc,bane,advanced,unit","isShared":"on","templateId":"21","blockId":"255146"}