{"name":"Lesser Molten Avatar","cr":"6","types":"Elemental","size":"Medium","languages":"","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"14","hitpoints":"90 (10d8 +40)","strength":"12","dexterity":"14","constitution":"13","intelligence":"16","wisdom":"19","charisma":"10","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Tremor Sense 30ft., Darkvision 60ft., Passive Perception 14","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"Slashing, Piercing and Bludgeoning from non-magical sources.","damageimmunities":"Fire","conditionimmunities":"Poisoned","spellcasting":"The Lesser Magma Avatar is a 3rd Level Spellcaster. Wisdom is its spellcasting ability, it has a Spell Save DC of 15 and +7 to hit. It also has the following spells prepared.\r\n[br]\r\n[b]1st level (3 slots).[\/b] Hellish Rebuke\r\n[br]\r\n[b]2nd Level (2 slots).[\/b] Aganazzar's Scorcher, Scorching Ray, Maximillian's Earthen Grasp\r\n[br]\r\n[b]3rd Level (1 slot).[\/b] Erupting Earth, Melf's Minute Meteors","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Volatile Presence.[\/b] Volatile Magma Elementals can only exist within 60ft. of the Lesser Molten Avatar, leaving this range the Volatile Magma Elemental harmlessly dissipates.\r\n[br]\r\nBeing targeted by an attack, ability, moving into another creatures space or an ally being attacked within 5ft. of the Volatile Magma Elemental, it detonates, Imposing a DC 15 Dexterity Save to all creatures within 5ft. and dealing 3d6 Bludgeon + 2d6 Fire damage upon a failed save and half on a success.","actions":"[b]Volcanic Lash[\/b] [i]Melee Weapon Attack:[\/i] +5 to hit, reach 5 ft., one target. Hit: 8 (1d8+2) Bludgeon damage plus 7 (2d6) Fire damage.\r\n\r\n[b]Molten Shell (Recharge 6).[\/b] Covering itself in a dense layer of molten rock, the Lesser Magma Avatar gains 30 Temporary HP and +2 AC. at the start of the next Lesser Magma Avatar's Turn, the shell explodes, imposing a DC 15 Dexterity Saving Throw, dealing an amount of fire damage equal to the remaining Temp HP of the shield as Fire damage on a failure and half damage on a successful roll. Temporary HP gained by Molten Shell is lost after dealing damage.","reactions":"","legendaryactions":"The Lesser Molten Avatar has 2 legendary actions.\r\n[ul][li][b]1 Action[\/b]. The Lesser Molten Avatar summons a Volatile Magma Elemental in a space within 10ft. of the Lesser Molten Avatar an an initiative of 5.[\/li][\/ul]\r\n[ul][li][b]1 Action.[\/b] The Lesser Molten Avatar uses [i]Molten Shell[\/i].[\/li][\/ul]\r\n[ul][li][b]2 Actions.[\/b] The Lesser Molten Avatar Marks an area within 60ft. to detonate in a molten pillar that covers an area equal to a 15ft wide, 60ft. high cylinder at the start of the Lesser Molten Avatars next turn.\r\nCreatures caught within this area must make a Dexterity Saving Throw against a DC of 15 or take 10 Bludgeoning + 4d6 Fire damage upon a fail, creatures that pass this save take half damage instead.[\/li][\/ul]\r\n","lairdescription":"All Molten Avatars make their home on a layer of hardened magma, precariously afloat on a great well of molten rock and metal. ","lairactions":"At an Initiative of 20 (losing ties), the Lesser Molten Avatar may use a Lair Action and may not use the same lair action twice in a row.\r\n[ul][li]The next time the Lesser Molten Avatar casts a spell, it gains an additional 2 AC for the rest of the round.[\/li][\/ul]\r\n[ul][li]The ground cracks, creating a hole that is 5ft. across that opens up to the lake of lava below, this cannot be happen in another creatures space.[\/li][\/ul]\r\n[ul][li]A Volatile Magma Elemental Spawns in a space within 5ft. of exposed lava. this creature rolls an initiative of 5.[\/li][\/ul]","regionaleffects":"The presence of a Molten Avatar begins to convert the area into a dry, hot wasteland that if left for long enough will violently erupt into an ever flowing volcano.","image":"","tabledata":"","tags":"","isShared":"on","templateId":"21","blockId":"247589"}