{"name":"Desecration","level":"2-level","school":"Abjuration","classes":"Cleric, Paladin","castingtime":"1 Action ","range":"Touch (15-foot-radius circle)","duration":"1 Minute","components":" V, S, M ","materials":"an unholy symbol, vial of unholy water and incense worth 20 gp, which is consumed","description":"Unholy energy spreads outwards from a point you touch on\r\nthe ground to fill up to a 15-foot-radius circle for the duration.\r\nThe energy spreads around corners. For the duration, an\r\nundead creature within the circle has advantage on Wisdom\r\nsaving throws and skill checks. Additionally, if they begin\r\ntheir turn in the circle, they gain 2d6 temporary hit points.\r\nCreatures of your choosing suffer disadvantage on Wisdom\r\nsaving throws and skill checks while inside the area.\r\n\r\nWhen the spell ends, the area is tainted by unholy energy\r\nand becomes desecrated ground. If the area contains an altar,\r\nshrine, or other permanent fixture devoted to a deity,\r\npantheon, or higher power with ideals vastly different from\r\nthose represented by the holy symbol used in the casting, it is\r\ndestroyed","higherlevels":"","source":"Grimlore's Grimoire","tabledata":"","tags":"Spell,Cleric,Paladin,2nd Level","templateId":"19","blockId":"242003","isShared":"on"}