{"name":"Blood Tide","level":"0-level (Cantrip)","school":"Necromancy","classes":"Exestrahd: Hemomancy Wizards","castingtime":"1 action","range":"25 feet","duration":"4 rounds","components":"V","materials":"","description":"When you cast this spell, the targeted creature must succeed on a Constitution saving throw or bleed from its nose, eyes, ears, and mouth. This bleeding causes no damage but imposes a \u20132 penalty on the creature's Intelligence, Charisma, and Wisdom checks. Blood Tide has no effect on undead or constructs. \r\n\r\nA bleeding creature might also attract the attention of creatures such as stirges, sharks, or giant mosquitoes, depending on the circumstances. \r\n\r\nA cure wounds spell stops the bleeding before the spell's duration expires, as does a successful DC 10 Wisdom (Medicine) check. \r\n\r\nThe duration increases to 2 minutes at 5th level, 10 minutes at 11th level, and 1 hour at 17th level.","higherlevels":"","source":"","tabledata":"","tags":"","templateId":"19","blockId":"230095","isShared":"1"}