{"name":"Scintillating Sphere","level":"3-level","school":"Evocation","classes":"Sorcerer, Wizard","castingtime":"1 action","range":"120 feet","duration":"Instantaneous","components":"V, S, M","materials":"a small glass sphere and a pinch of iron oxide","description":"A small electrically charged sphere appears in the air\r\nin front of you and then streaks out to a location you can\r\nsee within range. When the sphere reaches the location,\r\nit bursts with electricity in a 20-foot radius. Each creature\r\nwithin the area must make a Dexterity saving throw\r\nor take 5d10 lightning damage, or half as much on a\r\nsuccessful save. Creatures wearing metal armor have\r\ndisadvantage on the save.","higherlevels":"At higher levels: When you cast this spell using a spell\r\nslot of 4th level or higher, the damage increases by 1d10\r\nfor every slot level above 3rd.","source":"Mordenkainen's Lost Notebook","tabledata":"","tags":"Spell, Sorcerer, Wizard, 3rd-level","templateId":"19","blockId":"224168","isShared":"1"}