{"name":"Doug \"The Dog\"","class":"Bard","level":"1","background":"Entertainer","race":"Canus","alignment":"Neutral - Chaotic","proficiency_bonus":"2","strength":"11","dexterity":"12","constitution":"12","intelligence":"7","wisdom":"8","charisma":"14","str_save":"0","dex_save":"3","con_save":"1","int_save":"-2","wis_save":"-1","cha_save":"4","hit_die":"8","total_hit_dice":"1","acrobatics":"3","animal_handling":"1","arcana":"-2","athletics":"0","deception":"4","history":"1","insight":"-1","intimidation":"4","investigation":"-2","medicine":"-1","nature":"-2","perception":"1","performance":"4","persuasion":"4","religion":"-2","sleight_of_hands":"1","stealth":"3","survival":"-1","proficiencies":"Animal Handling, Perception, Performance, Persuasion, Deception, Acrobatics, Intimidation, Stealth.","armor_class":"14","hit_points":"20","initiative":"1","speed":"30ft","proficiences_and_languages":"Tools: Disguise Kit\r\nEquipment: Lyre, Lute, Flute, Bagpipes\r\nWeapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords\r\nArmor: Light Armor","attacks":"Rapier - 1d8+4 - +4\r\nBone longsword - 1d8+6 - +6","spellcasting":"","equipment":"Lyre, Locket from admirer, Bard costume, 155 GP, Rapier, Entertainers Pack, Flute, Leather Armor, Dagger, Lantern, 19 Pounds of oil, Bone longsword","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"By Popular Demand-You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.\r\n\r\nNatural Digger-You have a burrowing speed of 10 feet.\r\n\r\nPart Beast-Your creature type is both beast and humanoid. You are proficient in the Animal Handling skill and instead of making a Charisma (Deception) or Charisma (Persuasion) check creatures can instead make a Wisdom (Animal Handling), however, if someone does this, it is completely obvious to other creatures.\r\n\r\nBeast Fighting Stance-Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.\r\n\r\nBardic Inspiration - You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\r\n|\r\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.\r\n|\r\nYou can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.\r\n|\r\nYour Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.","total_spell_slots_1":"2","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"Message - point within 120 ft and whisper, Mending - fix small stuff","spellbook_1_level_spells":"Animal Friendship - make animal friend, Charm Person - charm someone, Healing Word - heal (1d4 + CHA), Speak with  Animals","spellbook_2_level_spells":"Disguise Self","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"shit, pee, bitch","isShared":"on","templateId":"404","blockId":"224015"}