{"name":"Alchemical Golem","cr":"9","types":"Construct","size":"Large","languages":"understands the languages of its creator but can\u2019t speak","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"15 (natural armor)","hitpoints":"147 (14d10 + 70) [roll:14d10+70]","strength":"18","dexterity":"7","constitution":"21","intelligence":"7","wisdom":"10","charisma":"1","movement":"20","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 60 ft., passive Perception 10","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"acid, cold, fire, lightning","damageimmunities":"poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine","conditionimmunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Alchemical Infusion.[\/b] Syringes on the golem\u2019s back pierce its\r\nsilver hide and infuse it with a powerful admixture. At the start\r\nof its turn, the alchemical golem can select one of the following\r\ninfusions. Each infusion lasts until the start of its next turn. The\r\ngolem can\u2019t use multiple infusions at once.[br]\r\n[b]Brimstone:[\/b] The golem takes 7 (2d6) [roll:2d6] necrotic damage when it\r\nactivates this infusion. The golem can breathe poison as an\r\naction. In addition, any creature that starts its turn within 5 feet\r\nof the golem must succeed on a DC 16 Constitution saving\r\nthrow or be poisoned until the start of the creature\u2019s next turn.[br]\r\n[b]Quicksilver:[\/b] The golem takes 14 (4d6) [roll:4d6] necrotic damage when it\r\nactivates this infusion. The golem\u2019s silver hide turns to shifting\r\nquicksilver, increasing its speed to 40 feet and granting it\r\nresistance to damage to which it is not already immune.[br]\r\n[b]Salt:[\/b] The golem takes 17 (5d6) [roll:5d6] necrotic damage when it\r\nactivates this infusion. The golem\u2019s silver hide is covered with\r\nsalt crystals, increasing its AC by 3. The golem\u2019s slam attacks\r\ndeal an extra 14 (4d6) piercing damage and the ground within\r\n20 feet of the golem becomes difficult terrain for 1 hour.[br]\r\nA creature can force an adamantine syringe into the golem\u2019s\r\nbody with a successful DC 25 Strength check while grappling\r\nthe golem, nullifying its current infusion and dealing 35 (10d6) [roll:10d6]\r\npiercing damage to it.\r\n\r\n[b]Elemental Expulsion.[\/b] Whenever the golem takes acid, cold, fire,\r\nor lightning damage, all creatures within 20 feet of the golem\r\nmust make a DC 16 Dexterity saving throw, taking damage equal\r\nto the damage the golem took on a failed save, or half as much\r\ndamage on a successful one.\r\n\r\n[b]Immutable Form.[\/b] The golem is immune to any spell or effect\r\nthat would alter its form.\r\n\r\n[b]Magic Resistance.[\/b] The golem has advantage on saving throws\r\nagainst spells and other magical effects.\r\n\r\n[b]Magic Weapons.[\/b] The golem\u2019s weapon attacks are magical.","actions":"[b]Multiattack.[\/b] The golem makes two slam attacks.\r\n\r\n[b]Slam.[\/b] [i]Melee Weapon Attack:[\/i] +8 to hit, reach 5 ft., one target. [i]Hit:[\/i] 13 (2d8 + 4) [roll:2d8+4] bludgeoning damage.\r\n\r\n[b]Poison Breath (Brimstone Infusion Only; Recharge 5-6).[\/b] The\r\ngolem exhales poisonous fumes in a 30-foot cone. Each creature\r\nin that area must make a DC 16 Dexterity saving throw, taking\r\n31 (9d6) [roll:9d6] poison damage on a failed save, or half as much\r\ndamage on a successful one.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Bestiary,Construct","isShared":"1","templateId":"21","blockId":"224001"}