{"name":"Kobold Flame-Touched","cr":"2","types":"humanoid (kobold)","size":"Small","languages":"Common, Draconic","alignment":"Lawful Evil","description":"","suggestedenvironment":"Tunnels, caverns, some dungeons","ac":"13 (patched armor)","hitpoints":"20hp (6d6+2) [roll:6d6+2]","strength":"7","dexterity":"15","constitution":"9","intelligence":"8","wisdom":"7","charisma":"10","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Darkvision 60ft., passive Perception 8","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Sunlight Sensitivity:[\/b] While in sunlight, the Kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.\r\n\r\n[b]Pack Tactics:[\/b] The kobold has advantage on all attack rolls against a creature if at least one of the kobolds allies is within 5 feet of the ally and the ally isn't incapacitated.","actions":"[b]Dagger[\/b] [i]melee weapon attack:[\/i] +4 to hit, 5 ft. range, one target.\r\n[i]Hit:[\/i] 4 (1d4+2) [roll: 1d4+2] piercing damage\r\n\r\n[b]Sling[\/b] [i]ranged weapon attack:[\/i] +4 to hit, 30\/120 ft. range, one target.\r\n[i]Hit:[\/i] 4 (1d4+2) [roll: 1d4+2] bludgeoning damage\r\n\r\n[b]Fire Breath (Recharge 5-6):[\/b] The kobold fire-touched exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 12 (3d6) [roll: 3d6] fire damage on a failed save, or half as much damage on a successful one.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"konold, homebrew","isShared":"1","templateId":"21","blockId":"22077"}