{"name":"Gelatinous Cube","cr":"2","types":"ooze","size":"Large","languages":"-","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"6","hitpoints":"84 ([roll:8d10+40])","strength":"16","dexterity":"3","constitution":"20","intelligence":"1","wisdom":"6","charisma":"1","movement":"15","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 8","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"blinded, charmed, deafened, exhaustion, frightened, prone","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Ooze Cube. [\/b]The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw.\r\n[br]Creatures inside the cube can be seen but have total cover.\r\n\r\n[br]A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage.\r\n\r\n[br]The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.\r\n\r\n[br][b]Transparent.[\/b] Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.","actions":"[b][i]Pseudopod. [\/b]Melee Weapon Attack:[\/i] +4 to hit, reach 5 ft., one creature. Hit: 10 ([roll:3d6]) acid damage.\r\n[br][b]Engulf.[\/b] The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw.\r\nOn a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.\r\n\r\n[br]On a failed save, the cube enters the creature's space, and the creature takes 10 ([roll:3d6]) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 ([roll:6d6]) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.\r\n\r\n[br]An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21"}