{"name":"Spirit Naga","cr":"8","types":"monstrosity","size":"Large","languages":"Abyssal, Common","alignment":"Chaotic Evil","description":"","suggestedenvironment":"","ac":"15 (natural armour)","hitpoints":"75 (10d10+20)","strength":"18","dexterity":"17","constitution":"14","intelligence":"16","wisdom":"15","charisma":"16","movement":"40","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 60 ft., passive Perception 12","skills":"","savingthrows":"Dex [roll:1d20+6|+6], Con [roll:1d20+5|+5], Wis [roll:1d20+5|+5], Cha [roll:1d20+6|+6]","damagevulnerabilities":"","damageresistances":"","damageimmunities":"poison","conditionimmunities":"charmed, poisoned","spellcasting":"The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:\r\n[br]Cantrips (at will): mage hand, minor illusion, ray of frost\r\n[br]1st level (4 slots): charm person, detect magic, sleep\r\n[br]2nd level (3 slots): detect thoughts, hold person\r\n[br]3rd level (3 slots): lightning bolt, water breathing\r\n[br]4th level (3 slots): blight, dimension door\r\n[br]5th level (2 slots): dominate person","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Rejuvenation.[\/b] If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.","actions":"[b][i]Bite.[\/b] Melee Weapon Attack: [\/i]+7 to hit, reach 10 ft., one creature. Hit: 7 ({roll:1d6+4]) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 ([roll:7d8]) poison damage on a failed save, or half as much damage on a successful one.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21"}