{"name":"Ice Mephit","cr":"1\/2","types":"elemental","size":"Small","languages":"Aquan, Auran","alignment":"Neutral Evil","description":"","suggestedenvironment":"","ac":"11","hitpoints":"21 ([roll:6d6])","strength":"7","dexterity":"13","constitution":"10","intelligence":"9","wisdom":"11","charisma":"12","movement":"30","fly":"30","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 60 ft., passive Perception 12","skills":"Perception +2, Stealth +3","savingthrows":"","damagevulnerabilities":"fire, bludgeoning","damageresistances":"","damageimmunities":"cold, poison","conditionimmunities":"poisoned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Death Burst. [\/b]When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 ([roll:1d8]) slashing damage on a failed save, or half as much damage on a successful one.\r\n[br][b]False Appearance.[\/b] While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.\r\n[[br]b]Innate Spellcasting (1\/Day). [\/b]The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.","actions":"[b]Claws.[\/b] Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 ([roll:1d4+1]) slashing damage plus 2 ([roll:1d4]) cold damage.\r\n[br][b]Frost Breath (Recharge 6).[\/b] The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 ([roll:2d4]) cold damage on a failed save, or half as much damage on a successful one.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"2171"}