{"name":"Great Mandrake","cr":"1","types":"Plant","size":"Tiny","languages":"Common","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"11 (natural armor) ","hitpoints":"44 (8d4 + 24) [roll:8d4+24]","strength":"14","dexterity":"8","constitution":"16","intelligence":"4","wisdom":"12","charisma":"12","movement":"10","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"tremorsense 60 ft. (blind beyond this radius), passive\r\nPerception 11 ","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"poison","conditionimmunities":"exhaustion, poisoned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":"[b]Multiattack.[\/b] A great mandrake makes two attacks with its bite.\r\nWhen its shriek is available, it can use the shriek in place of one\r\nbite attack.\r\n\r\n[b]Bite.[\/b] Melee Weapon Attack: +4 to hit, reach 5 ft., one target.\r\nHit: 7 (2d4 + 2) [roll 2d4+2] piercing damage.\r\n\r\n[b]Shriek (Recharge 3-6).[\/b] Each creature within 60 feet of the\r\nmandrake that can hear it must succeed\r\non a DC 13 Constitution saving\r\nthrow or take 11 (3d6) [roll:3d6] thunder\r\ndamage. If a creature fails\r\nthe saving throw by 5\r\nor more, it is stunned\r\nuntil the end of its\r\nnext turn. If it fails\r\nby 10 or more, it\r\nfalls unconscious. An\r\nunconscious creature\r\ncan repeat the saving\r\nthrow at the end\r\nof each of its\r\nturns, regaining\r\nconsciousness\r\non a success","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Bestiary,Plant","templateId":"21","blockId":"215714","isShared":"1"}