{"name":"Swarm of Quippers","cr":"1 (200 XP)","types":"Swarm of Tiny Beasts","size":"Medium","languages":"","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"13","hitpoints":"28 [roll:8d8-8]","strength":"13","dexterity":"16","constitution":"9","intelligence":"1","wisdom":"7","charisma":"2","movement":"0","fly":"","hover":"","burrow":"","swim":"40","climb":"","senses":"darkvision 60 ft., passive Perception 8","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"bludgeoning, piercing, slashing","damageimmunities":"","conditionimmunities":"charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Blood Frenzy.[\/i][\/b] The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.\r\n[br]\r\n[b][i]Swarm.[i][\/b] The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.\r\n[br]\r\n[b][i]Water Breathing.[i][\/b] The swarm can breathe only underwater","actions":"[b][i]Bites.[\/i][\/b] [i]Melee Weapon Attack:[\/i] [roll:1d20+5|+5] to hit, reach 0 ft., one target in the swarm's space. [i]Hit:[\/i] 14 [roll:4d6] piercing damage, or 7 [roll:2d6] piercing damage if the swarm has half of its hit points or fewer.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"beast,swarm,fish","templateId":"21","blockId":"208"}